HvZ - Human Field Manual - Section VI - ACTIVE DEFENSE



Overview

This section covers the basic concepts behind the Human Active Defense Doctrine. 

“Attack is the secret of defense; defense is the planning of an attack." – Sun Tzu

7.1 Common Horde Tactics

As a zombie commander, the ultimate goal is the destruction of humanity's material assets (i.e., humanity itself). During missions the zombies will traditionally a) find the biggest human group as soon as they can, b) hit it as hard as they can, as often as they can. Even when repeatedly beaten back, the horde achieves the objective of reducing the overall strength of the human forces and absorbing a substantial number into their ranks.

During node or escort missions it is not uncommon for an experienced horde leader to focus exclusively on the objective; going directly after strongly held control nodes while ignoring the smaller human diversionary forces and skirmishing fire teams. This is also common during escort missions – the main horde often focuses exclusively on reaching the VIP asset, normally with repeated brute force horde rushes. This is beneficial to the zombies because their ultimate goal is to keep the humans from achieving their objective – knowing that zombies always respawn – while trading losses like this can mean a slow defeat for the humans.

Late in the game human forces don't normally have sufficient numbers to challenge zombies head-on in a slug match through traditional attrition warfare. Creative human leaders should always look for other paths to victory aside from simply trying to "stand and hold the line." Late in the game with numbers are on their side, zombies will almost always win this type of battle, given enough time. 

7.2 Human Active Defense Doctrine

Due to the fact that the horde often seeks large confrontations with the largest human groups, and human strength lies in ranged fire and maneuver, the appropriate human doctrine is to constantly send out small mobile fire teams to harass and attack the main horde. Focus should be given to attacking the horde as it assembles and during its approach – as these are the times when diversionary attacks are the most effective. This can be done from all sides, but focusing mainly on the front and flanks. Enfilade or flanking fire is effective in reaching behind the front rows of meat shields, thinning the ranks of the zombies as they progress. Strike teams rush in skirmishing, tagging several zeds each, before melting away. If this is accomplished effectively you will delay or at least greatly weaken the main charge, as the stun timers are de-synchronized and the overall active number of zeds is reduced.

This Human Active Defense Doctrine should be employed in every situation where large horde contact is expected. Instead of forming a concentrated human deathball, turtling with a thin skirmishing screen and then being hammered by repeated rushes, send out human teams to constantly attack, divert and reduce effective combat strength – always focusing on their assembly and approach. As opposed to a single thin skirmish line in front of the main body, disperse the main human force into a layered defense in depth, with primary, secondary and tertiary lines. The “quaternary” line of defense is the roaming fire teams attacking the zombies. Always give yourself enough room/depth to absorb a horde rush.

Remember: zombies aren’t strong in defense. Zombies don’t normally expect repeated human attacks from all directions when they assemble for attack. Many zombies are often unsure how to react when a human attack does come. Use this to your advantage. Take the initiative and force the zombies to react to you, not the other way around. Take care to conserve ammo overall – always focus on striking during assembly and approach – and always calling out targets.

It really is true that the best defense is a good offense.